AT A GLANCE
Strengths
- Stealth: Swift Exchange
- High mobility: several dashes
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Simian God
Enemies hit by Sun and his Doppelgangers will have their Physical Defense reduced by 5% (stacks up to 6 times). Sun recovers HP equal to 75 plus 25% of the Doppelganger's Physical Attack each time a Doppelganger deals damage.
Sun and his Doppelgangers' Basic Attacks deal 50 extra damage to Creeps.
Endless Variety
Cooldown: 10–8 s by level
Sun hurls his Golden Staff in the target direction, dealing 200–400 (+40% PA) physical damage to enemies in its path. Upon hitting an enemy hero or Creep, or reaching the maximum range, the Golden Staff morphs into a Doppelganger that lasts 5 seconds and inherits 40%–55% of Sun's attributes (and a portion of his Attack Effects).
Endless Variety and Swift Exchange are learned and upgraded together and share the same cooldown.
Swift Exchange
Cooldown: 10 s
stealth
Sun hurls his Golden Staff in the target direction, dealing 200–400 (+40% PA) physical damage to enemies in its path.
He conjures a Doppelganger at his location that lasts 5 seconds and inherits 40%–55% of his attributes (and a portion of Attack Effects). Meanwhile, Sun conceals himself, and moves with the Golden Staff.
Instantaneous Move
Cooldown: 4 s
slow
Sun commands his Doppelgangers to strike at the target enemy with him, dealing 270–320 (+40% PA) physical damage and slowing target and enemies behind them by 20% (can be stacked) for 1.5 seconds. This counts as Basic Attack damage and can trigger Attack Effects but cannot Crit.
Clone Techniques
Cooldown: 36 / 32 / 28 s by level
Sun summons a Doppelganger that lasts 8 seconds and inherits 70%&nash;100% of his attributes and a portion of his Attack Effects. The Doppelganger takes increased damage.
WHO COUNTERS SUN
Pick them when the enemy has Sun · score is their advantage
Natan11.0
Bouncing attacks clear the clones and hit the real Sun at the same time.
Aldous11.0
One stacked punch removes the real Sun regardless of how many clones stand.
Ruby10.6
Lifesteal off the clones keeps you topped up while you drag the real one out.
Joy10.4
Dash immunity carries you through the clones and you out-scale him.
Kimmy10.2
Constant ranged chip in lane is more than they can walk through.
WHO SUN COUNTERS
Pick Sun into them
Cici11.5
Clones keep her from ever isolating him, and his ultimate dodges her combo.
Jawhead10.4
He cannot pick the real Sun out of the clones and loses the extended fight to all of them.
Diggie10.3
He cannot clear the clones and cannot duel any of them, so the side lane is yours.
Phoveus10.0
Clones give him nothing to leap onto and out-duel him in the side lane he has to hold.
Masha9.9
Clones out-trade her health bars and split her attention across the map.
BEST TEAMMATES
HOW TO PLAY SUN
Use your clones to confuse enemies, block single-target skill-shots (like Selena's arrow or Franco's hook), and split-push towers rapidly. Avoid teamfights against heroes with heavy AoE spell vamp (Ruby, Balmond, Yu Zhong), as your clones will just give them free healing.
HOW TO PLAY AGAINST SUN
- No protection from control — a stun before the engage wins the duel.
- Keep vision up and do not walk the bushes alone.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Sun can only receive HP through his doppelgangers' basic attacks.
- The projectiles would instead target the conjured doppleganger after Sun conceals himself.
