AT A GLANCE
Strengths
- Control immunity during Go Away!
- Mobility: Falling!
Weaknesses
- No hard control of their own
SKILLS
Doll Buster
"My tailor shop excels at "fixing" dolls and "fixing" dolls. Am I right?, ?"
(Melissa deals 125% damage to minions, creeps and summoned units.)
Falling!
Cooldown: 7.5–5 s by level
blink
"Watch me slide forward and increase my for 3 seconds—Ah, that was just boring…"
"Muddles, go that way!"
"Cuddles, come here!"
(The skill's cooldown is reduced by 0.5 seconds each time Melissa damages the enemy by attacking Muddles.)
Eyes on You!
Cooldown: 9–7 s by level
slow
"The plan's like this: Throw Muddles out to hold the bad guys, and then… I come on stage!"
"I puncture the bad guys, while Giggles hit Muddles to punish the bad guys! Hee, fantastic!"
(Muddles deals 250–400 (+80% PA) physical damage on the first hit and links nearby [enemy heroes and summoned units] for up to 6 seconds. Linked enemies will be slowed by 60% that decays over 1.5 seconds and can break the link by moving out of the range. Muddles will return to Melissa early when she's too far away. When Muddles is present, you can tap the Attack Minion button to directly attack Muddles, though it cannot trigger the multi-hit damage.)
Go Away!
Cooldown: 50 / 45 / 40 s by level
knockbackslowcontrol immunity
"Cuddles, protect me! For 4 seconds, let no bad guys come close. Unless I say otherwise!"
(When activated, the field knocks back Melissa creates a dome that continuously damages and repels enemies in the area and deals 500–900 (+100% MP) magic damage to them. It'll then continuously knock back enemies who attempt to enter the field. dealing 50–90 (+10% MP) magic damage and briefly slowing them [by 60%]. The field will also interrupt the enemy's movement skills unless they're immune to control effects. The field will move with Melissa once, when she's about to move out of boundary.
Passive: Melissa's Physical & Magical Defense are increased by 3. (This effect is increased to 5 times when the skill is active.)
WHO COUNTERS MELISSA
Pick them when the enemy has Melissa · score is their advantage
Belerick9.9
Attacking into you hurts them more than it hurts you.
Layla9.7
You out-range her and win the lane trade before her items come together.
Vale9.5
Burst through the barrier is more than she can survive — it stops bodies, not damage.
Aurora9.5
They are frozen in place and the burst lands before anything can be done about it.
Zilong9.4
He flips them out of position and bursts them down before help arrives.
WHO MELISSA COUNTERS
Pick Melissa into them
Mathilda11.0
Go Away! throws her out the moment she dives, and her ultimate cannot carry a target through the barrier.
Lolita10.5
Her puppet damage does not care about a shield that faces one direction.
Ling10.4
Go Away! throws him off the moment he lands, and he has nothing to answer that with.
Leomord10.4
You out-range him and chip him down before he ever charges Momentum.
Valentina10.2
You out-range her and deny the poke she farms with.
BEST TEAMMATES
HOW TO PLAY MELISSA
Use your second skill (Eyes on You) to link enemies to Muddles; attacking the doll deals damage to everyone connected. Activate your Ultimate to create a protective field that knocks back melee enemies, keeping you safe from assassins and fighters.
HOW TO PLAY AGAINST MELISSA
- Do not waste crowd control during Go Away! — it does not land then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Additional damage dealt to summoned units and minions includes all types of damage from battle spells, talents, equipment, skills, and basic attacks.
- Cooldown begins instantly after cast.
- Muddles Applies on-hit effects and critical damage. Damage dealt by Muddles through the link is affected by the Damage Transfer Ratio. On-hit effects such as Weakness Finder, Corrosion, and DHS are not affected and retain full effectiveness. Effects that can only target 1 enemy such as Weakness finder will apply to the first enemy hit if attacking Muddles, else it would only affect the enemy being targeted by Melissa. Muddles can independently land Critical Hits from Melissa and will activate Critical dependent effects like Frenzy. Muddles also benefits from Physical Penetration and Magic Penetration.
- Muddles 'attack' is considered a basic attack from Melissa, and can apply effects suck as; Impulse, Endless Strike, Engulf, Retribution, Devour, and Corrosion. This also means that with Muddles attacking, she will use the Inspire buff quicker, scaling with the amount of enemies linked to Muddles.
- The first damage applies effects such as skill effects and Magic Penetration, but the continuous damage applies none.
- The Protective Field can be re-positioned twice, once through Dashing out of the field with "Falling!" and once through moving out naturally. If moving out naturally, twice, the field will remain in the second location until "Falling!" is used, in which it will reform on top of Melissa.
- The extra damage ticks a total of 15 times if the target is pinned against the wall, for a total of 750/1050/1350 (total-mp=150 md). Total damage including the base damage is 1250/1750/2250 (total-mp=250 md).
- The ability follows when she is teleported.
- Leaving Yin's My Turn fully cancels this ability.
