AT A GLANCE
Strengths
- Hard control: Duality (stun)
- Mobility: Diversion
Weaknesses
- No protection from crowd control
- Diversion is channelled — hard control interrupts it
SKILLS
Duality
pullstunshield
Luo Yi's skills create Sigils of Yin/Yang on the battlefield. Each Sigil lasts up to 6 seconds.
Sigils opposite attributes will trigger Yin-Yang Reaction when they are within a certain distance,[how much?] dealing 365 (+20 per level, +190% MP) magic damage to the marked [enemy heroes], stunning them for 1 second, and pulling them toward each other .
Each time Luo Yi applies a new Sigil to a marked enemy [hero], she gains 300 (+10 per level, +150% MP) shield (up to 3 stacks) and 30% extra Movement Speed that decays over 2 seconds.
Dispersion
Cooldown: 1.2 s
Luo Yi casts the energy of Yin/Yang in the target direction, dealing 210–410 (+120% MP) magic damage to the first enemy hit ad those behind in a cone. Enemy heroes hit are marked with Sigil of Yin/Yang.
Luo Yi stores up to 4 Dispersion charges and gains 1 charge every 8 seconds. She also gains 1 charge each time Yin-Yang Reaction is triggered.
The state of this skill changes on each cast.
Rotation
Cooldown: 12 s
slow
Luo Yi summons Fire of Yang/Aqua of Yin at a target location, dealing 250–350 (+50% MP) magic damage to enemies hit and slowing them by 60% for 0.5 seconds.
Fire of Yang/Aqua of Yin then remains at the location for 6 seconds, dealing 50–70 (+10% MP) magic damage every 0.7 seconds. It can also trigger Yin-Yang Reaction with mark of opposite attributes.
The state of this skill changes on each cast.
Diversion
Cooldown: 55 / 50 / 45 s by level
blinkteleport
Active: Luo Yi creates a Teleport Circle around herself and marks target location (within 20 units) as its destination. After 3 seconds delay, allied heroes (including herself) within the Circle will be teleported to the location.
Passive: Luo Yi’s Cooldown Reduction is increased by 6%–10%.
WHO COUNTERS LUO YI
Pick them when the enemy has Luo Yi · score is their advantage
Kagura11.6
Your area damage punishes how Luo Yi makes the team clump up. Your burst deletes Luo Yi before they can respond.
Joy10.5
She is frail with no dash — reach her once and she dies; the visible cast also tells you when the flank is coming.
Benedetta10.5
You dash around every sigil and she can neither chase you nor escape you.
Beatrix10.4
You poke her out of lane and drain the mana her early game runs on.
Hanzo10.3
Your burst deletes Luo Yi before they can respond. You simply walk out of what Luo Yi needs to finish casting.
WHO LUO YI COUNTERS
Pick Luo Yi into them
Faramis10.5
The sigil reaction drags a clumped team together with a short stun — enough for your side to open on all of them.
Johnson10.2
The sigil reaction drags a clumped team together with a short stun — enough for your side to open on all of them.
Estes9.5
The sigil reaction drags a clumped team together with a short stun — enough for your side to open on all of them.
Natan9.4
They cannot punish her teleport plays and never see the engage coming.
They cannot punish her teleport plays and never see the engage coming.
BEST TEAMMATES
HOW TO PLAY LUO YI
Focus on alternating your skills to trigger Yin-Yang reactions between enemies. The reaction deals massive area damage and pulls enemies together, which is perfect for disrupting teamfights. Use your Ultimate to reposition your team for surprise ganks or quick escapes.
HOW TO PLAY AGAINST LUO YI
- Diversion is channelled — break it with hard control.
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- The state of this skill starts as yang by default, this skill shifts as yang when Luo Yi dies.
- The state of this skill starts as yang by default, this skill shifts as yang when Luo Yi dies.
- The remaining duration indicator is visible to both enemies and allies.
- When its center is cast into a bush, the Teleport Circle on the battlefield and minimap is concealed from enemies. The circle also provides vision around the area.
- Allies' channeling abilities are not interrupted. Allies affected by untargetability, such as under Winter Crown are also teleported.
- Allies teleported to an unsighted bush is instantly not exposed to nearby enemies.
