AT A GLANCE
Strengths
- High mobility: several dashes
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
The Oath Keeper
healing
Leomord's Basic Attacks and skills grant him 25 Oath Keeper energy each time they deal damage to targets. When this energy reach 100, his next Basic Attack deals 200% Crit Damage and restores 100 (+10 per level, +15% extra HP) HP.
Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted into 1% Crit Damage.
Mounted State: Each Oath Keeper energy gain is increased by 200%.
Momentum
Cooldown: 6–4.5 s by level
slow
Leomord begins channeling [for 1 second], slowing enemies in the target direction by 25%. When the channeling is complete or interrupted, he thrusts his sword in the same direction, dealing up to 500–800 (+180% PA) physical damage to enemies hit (scales with channel time)[calculation needed] and slowing them by 40% for 1 second.
Leomord can cast this skill again to cancel the channeling and immdiately perform the thrust.
Decimation Assault
Cooldown: 12–10 s by level
slowblink
Leomord charges towards a designated direction, dealing 300–400 (+50% PA) physical damage to enemies along the way and slowing them by 30% for 1 second.
Phantom Steed
Cooldown: 30 / 25 / 20 s by level
Leomord summons Barbiel to rush to him, dealing to all enemies in its path.
If Barbiel comes in contact with Leomord, they will enter the Mounted State, gaining 50% Movement Speed that decays over 2 seconds.
Mounted State: Leomord gains a brand-new set of skills, and his Basic Attack can be used while moving and hits a circular area to deal AOE damage. Leomord also gains extra 70 Movement Speed and 30–110 Physical & Magic Defense. This lasts 10 seconds.
The Oath Keeper
healing
Leomord's Basic Attacks and skills grant him 25 Oath Keeper energy each time they deal damage to targets. When this energy reach 100, his next Basic Attack deals 200% Crit Damage and restores 100 (+10 per level, +15% extra HP) HP.
Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted into 1% Crit Damage.
Mounted State: Each Oath Keeper energy gain is increased by 200%.
Phantom Stomp
Cooldown: 5–3.8 s by level
slowblinkleap
Barbiel leaps forward, dealing 325–600 (+120% PA) physical damage to enemy units in the landing area in front of him, while slowing them by 40% for 1 second.
Phantom Charge
Cooldown: 7–6 s by level
knockbackblink
Barbiel charges forward in a designated direction, and knocks back all enemies on the path, dealing 300–500 (+80% PA) physical damage.
Phantom Steed
Cooldown: 30 / 25 / 20 s by level
Leomord summons Barbiel to rush to him, dealing to all enemies in its path.
If Barbiel comes in contact with Leomord, they will enter the Mounted State, gaining 50% Movement Speed that decays over 2 seconds.
Mounted State: Leomord gains a brand-new set of skills, and his Basic Attack can be used while moving and hits a circular area to deal AOE damage. Leomord also gains extra 70 Movement Speed and 30–110 Physical & Magic Defense. This lasts 10 seconds.
WHO COUNTERS LEOMORD
Pick them when the enemy has Leomord · score is their advantage
Minsitthar11.1
You knock him off Barbiel before the mount completes and the whole power spike is gone.
Zhuxin10.5
You out-range him and chip him down before he ever charges Momentum.
Melissa10.4
You out-range him and chip him down before he ever charges Momentum.
Valir9.9
You out-range him and chip him down before he ever charges Momentum.
Wanwan9.4
Control immunity means his lockdown does nothing to you.
WHO LEOMORD COUNTERS
Pick Leomord into them
Lolita10.5
He runs them down mounted and they have no answer to the critical burst.
Bruno10.5
He runs them down mounted and they have no answer to the critical burst.
Bane10.4
Your burst deletes Bane before they can respond.
Irithel10.3
He runs them down mounted and they have no answer to the critical burst.
Saber9.7
You out-duel him in the jungle and the mounted burst kills him before the ultimate is back up.
BEST TEAMMATES
HOW TO PLAY LEOMORD
Try to call your horse (Ultimate) in a way that it runs through enemies to deal damage. While mounted, focus on enemies with less than 50% HP to trigger your passive's guaranteed critical hits and finish them off quickly.
HOW TO PLAY AGAINST LEOMORD
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Despite its name, "Phantom Charge" is technically a blink skill.
- Enemies will be knocked back by charging Barbiel and will be displaced to the side of the AOE.
