All heroes

Julian

Джулиан
Fighter · MageExpJungle
WIN RATE
50.3%
PICK RATE
1.09%
BAN RATE
2.9%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Invulnerable during Enhanced Sword
  • Stealth: Enhanced Sword
  • High mobility: several dashes

SKILLS

WHO COUNTERS JULIAN

Pick them when the enemy has Julian · score is their advantage
Silence stops the skill chain his entire kit is built on.
The airborne chain interrupts his skill sequence before it completes.
You lock him down before the chain lands and he has no defence at all.
You win the duel outright — he cannot burst through your sustain.
You lock him down before the chain lands and he has no defence at all.

WHO JULIAN COUNTERS

Pick Julian into them
Your ultimate is worthless in her hands, and you win the trade that follows.
He cannot escape the chain, and the combo goes through completely.
You out-value him through the early game, before the Nether Realm buffer starts swinging fights.
Your burst deletes Odette before they can respond. Odette is static and dies to a committed dive.
Your burst deletes Luo Yi before they can respond. You simply walk out of what Luo Yi needs to finish casting.

BEST TEAMMATES

Faramis
Win often together: +4.5% win rate in ranked statistics.
Zhuxin
Win often together: +2.9% win rate in ranked statistics.
Sun
Win often together: +2.2% win rate in ranked statistics.

HOW TO PLAY JULIAN

Your third skill in a sequence becomes enhanced. Use Enhanced S1 for massive burst, Enhanced S2 for invincibility and escape, or Enhanced S3 for a wide area-of-effect knock-up and pull.

HOW TO PLAY AGAINST JULIAN

  1. Enhanced Sword grants invulnerability — wait it out.
  2. Keep vision up and do not walk the bushes alone.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Smith's Legacy
  • "Third skill" refers to the remaining unused skill, which is enhanced, not "Skill 3".
  • A skill that has been casted will undergo a 5-second timer and casting second skill will reset the cooldown timer. If the timer ends after failing to cast the second or third skill, it will reset the skill(s) cooldown.
  • If two different abilities are already cast and on cooldown, and the remaining ability which has not been learned is learned, such an ability will be enhanced and resets the cooldown timer of the other two abilities.
Chain
  • Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
Enhanced Chain
  • Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
  • Does not go on cooldown if being interrupted during the cast delay.