AT A GLANCE
Strengths
- Invulnerable during Kinjutsu: Pinnacle Ninja
- High mobility: several dashes
SKILLS
Ame No Habakiri
Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.
Ninjutsu: Demon Feast
Cooldown: 30–20 s by level
This skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP.
When targeting the Turtle, Lord, or enemy heroes, he deals 600–800 (+120%-160% extra PA), recovers 10%~20% HP, and reduces this skill's cooldown by 60%.
Ninjutsu: Dark Mist
Cooldown: 10–8 s by level
slowdash
Hanzo dashes in the target direction, leaving dark mist in front that deals 90–140 (+45% extra PA) physical damage to enemies in the area every 0.5 seconds, up to 5 times (this damage counts as Basic Attack damage but cannot Crit).
The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.
Kinjutsu: Pinnacle Ninja
Cooldown: 24 / 20 / 16 s by level
slowinvincibleuntargetable
Hanzo charges into battle as Hanekage, consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage's position.
While in Hanekage form, Hanzo's body is invincible, and Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed.
Use Again or Upon Death: Hanekage returns to Hanzo's body, recovering 16% (HP) and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6 seconds.
Ame No Habakiri
Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.
Forbidden Ninjutsu: Soul Snatch
Cooldown: 10–8 s by level
dash
Hanekage dashes to an enemy hero, dealing 300–400 (+60%-80% extra PA) physical damage to the target and its surrounding units after a brief delay. Each stack of Dark Ninjutsu on the target increases the damage by 20% (surrounding units are not affect by this bonus). When the target has max stacks of Dark Ninjutsu, it deals additional damage equal to 15 (+2% extra PA)% of the target's (this damage ignores of 30% of the target's Physical Defense) and recovers 30% HP for Hanzo.
Forbidden Ninjutsu: Black Mist
Cooldown: 10–8 s by level
airborneslowdash
Hanekage dashes in the target direction, briefly knocking enemies in his path airborne for 0.4 seconds and leaving dark mist in the area he passes through (recovers 200 Energy when hitting an enemy hero). The mist deals 135–210 (+45% extra PA) physical damage to enemies in the area every 0.5 seconds, up to 5 times (this damage counts as Basic Attack damage but cannot Crit.)
The dark mist slows enemies in the area by 40%.
Ninjutsu Flee: Return
Cooldown: 1 s
Hanekage returns to Hanzo's body and exits the Hanekage form.
WHO COUNTERS HANZO
Pick them when the enemy has Hanzo · score is their advantage
Natalia10.5
Close matchup — your burst deletes Hanzo before they can respond, but Hanzo answers with single-target burst.
Hirara9.9
She catches him in the window after the demon form ends and he cannot survive the combo.
Ling9.5
He reaches them over any wall and they have no answer once he lands.
Kadita8.5
You can dodge the burst window Hanzo needs. Your burst deletes Hanzo before they can respond.
Fanny8.5
You catch Hanzo in the window when the setup is down. In a straight fight Hanzo does not get the setup they need.
WHO HANZO COUNTERS
Pick Hanzo into them
Diggie11.5
Your burst deletes Diggie before they can respond. You can commit on Diggie with almost no risk to yourself.
Faramis11.0
Your burst deletes Faramis before they can respond. You simply walk out of what Faramis needs to finish casting.
Pharsa10.9
She cannot move during Feathered Air Strike — you appear from stealth and delete her mid-channel.
Yve10.8
Your burst deletes Yve before they can respond. You can commit on Yve with almost no risk to yourself.
Chip10.8
Your burst deletes Chip before they can respond.
BEST TEAMMATES
HOW TO PLAY HANZO
Hide your main body in a safe bush or under a turret before using your Ultimate. Manage your blood bar by eating jungle creeps with your first skill so you can stay in Demon form longer.
HOW TO PLAY AGAINST HANZO
- Kinjutsu: Pinnacle Ninja grants invulnerability — wait it out.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
