AT A GLANCE
Strengths
- Hard control: Mighty Swing (airborne)
- Mobility: Tectonic Charge
Weaknesses
- No protection from crowd control
SKILLS
Bastion of Stone
shieldcannot be interrupted
Grock gains a Shield equal to 10% of his Max HP and empowers the next Basic Attack to deal (pd) equal to 4% of the target's Max HP (capped at 300 (+20 per level) against non-hero units). This effect has a 18-12 seconds cooldown (decreases with level), which reduces by 200% when near terrain.
Grock's skills cannot be interrupted and gains 30 (+6 per level)% extra Physical Defense while the Shield is active.
Mighty Swing
Cooldown: 8–6 s by level
airborne
Grock strikes forward with massive force, dealing 240–440 (+100% extra PA) physical damage. Enemies with obstacles behind them are knocked into the obstacle, launched airborne, and take extra (pd) equal to 4% of their Max HP (capped at 300 (+20 per level) against non-hero units). If there are no obstacles behind, enemies are only knocked back slightly.
Earthen Rampart
Cooldown: 14–10 s by level
knockback
After a brief delay, Grock summons a stone wall in the target area, dealing 100–200 (+60% extra PA) physical damage and knocking enemies towards him.
Use Again: Cancel the wall early.
Tectonic Charge
Cooldown: 55 / 50 / 45 s by level
airborne
Grock charges forward, dealing 100 (+50% PA) physical damage to enemies in his path. Upon hitting terrain, he immediately stops and triggers a massive explosion that knocks nearby enemies airborne for 1 second and deals (+300% PA) physical damage. If this skill doesn't hit terrain, 50% of its cooldown is refunded.
WHO COUNTERS GROCK
Pick them when the enemy has Grock · score is their advantage
Yve10.5
You poke him from safety and never fight him near the walls that make him strong.
Harith10.1
Blink over his wall and dodge Tectonic Charge — his zoning does nothing to you.
Alice9.6
Percent-health damage cuts straight through Grock's health pool — but Grock soaks your burst without dying.
Cecilion9.4
You poke him from safety and never fight him near the walls that make him strong.
Valentina8.8
Taking his ultimate turns his own engage into your fight-winner.
WHO GROCK COUNTERS
Pick Grock into them
Lolita10.2
They cannot blink over his wall, and the charge pins them against it.
Edith10.1
Their only escape is Phylax's charge — once it is spent, your combo lands in full.
Clint10.1
They cannot blink over his wall, and the charge pins them against it.
Faramis9.7
You interrupt Faramis mid-cast and waste the ultimate.
Layla9.3
They cannot blink over his wall, and the charge pins them against it.
BEST TEAMMATES
HOW TO PLAY GROCK
Use Earthen Rampart to block escape routes — it displaces anyone caught in it, even targets immune to crowd control. Aim Tectonic Charge so it slams a target into terrain for bonus damage and a longer stun.
HOW TO PLAY AGAINST GROCK
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- This skill cannot be interrupted.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Placing a wall near a nearby unit (including himself) will displace them while disrupting their skills, whether it is an ally or an enemy and even if they are immune to crowd control. Because the displacing effect is not counted as a control effect, but rather as a result of the way obstacles work, any units who can manage to place themselves on the obstacle's way will automatically be moved on the valid ground (except when flying over or ignores an obstacle until the duration ends) to avoid becoming stuck. The same effect applies to Badang's Fist Break.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
