AT A GLANCE
Weaknesses
- No dash or blink — hard to escape a dive
- No protection from crowd control
- No hard control of their own
SKILLS
Starlit Hourglass
Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.
Stardust Shock
Cooldown: 9 s
Cyclops casts two Stardust Disks, each dealing 275–400 (+60% MP) magic damage to enemies in its path.
Planets Attack
Cooldown: 14–10.5 s by level
Cyclops conjures Starlit Spheres around himself while gaining 30% Movement Speed for 2s. The spheres will automatically seek and attack nearby enemies (prioritizes enemy heroes), exploding on collision and dealing 200–350 (+50% MP) magic damage to the enemy. Enemies hit by multiple sphere will take reduced damage after the first hit.
Star Power Lockdown
Cooldown: 43 s
immobilize
Cyclops creates a Planetary Sphere and sends it after target enemy hero or Creep, dealing 500–800 (+220% MP) magic damage and immobilizing them for 1-2s (increases with travel distance).
WHO COUNTERS CYCLOPS
Pick them when the enemy has Cyclops · score is their advantage
Lolita12.5
Every skill he has is a projectile — your shield reflects the whole kit back at him and he has nothing left.
Estes10.1
Team healing outlasts his poke and he cannot burst through it.
Leomord8.3
Your burst deletes Cyclops before they can respond. Cyclops is static and dies to a committed dive.
Rafaela8.2
Team healing outlasts his poke and he cannot burst through it.
Floryn8.1
Team healing outlasts his poke and he cannot burst through it.
WHO CYCLOPS COUNTERS
Pick Cyclops into them
Natalia11.5
Star Power Lockdown is point-and-click — camouflage does not stop a targeted lock, and the burst follows immediately.
Faramis11.2
Your burst deletes Faramis before they can respond.
Yve10.5
Your burst deletes Yve before they can respond. Heavy crowd control on a hero who cannot escape it.
Natan10.5
Point-and-click lockdown ignores mobility and the burst finishes it.
Joy10.5
Star Power Lockdown is targeted — dash immunity does not stop a point-and-click hold.
BEST TEAMMATES
HOW TO PLAY CYCLOPS
Hit enemies with your skills as much as possible to reduce your cooldowns. Use your Ultimate to lock down priority targets, making them easy for your team to focus.
HOW TO PLAY AGAINST CYCLOPS
- No dashes — easy to catch with control and a dive.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
