AT A GLANCE
Strengths
- Hard control: Slide (stun)
- Mobility: Slide
Weaknesses
- No protection from crowd control
SKILLS
Mecha Legs
Bruno gains 2.5% extra Crit Chance each time he deals damage with his skills (up to 8 stacks).
Bruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.
Volley Shot
Cooldown: 10–7.5 s by level
slow
Bruno kicks a Powerball on his next Basic Attack, dealing 100–225 (+100% PA) physical damage to the target, slowing them by 30%, and speeding up 30% for 0.5 seconds.
The Powerball then bounces back toward Bruno and lands on the ground. He or allied heroes can retrieve the Powerball for another attack and reduce the cooldown of Slide by 1 second.
Slide
Cooldown: 7 s
stunblinkdash
Bruno slides forward, briefly stunning enemies along the way, and gaining a Powerball at the end of the dash.
Worldie
Cooldown: 38 / 33 / 28 s by level
knockbackslowstun
Bruno kicks an Energy Ball at a target hero, 200–400 (+80% PA) physical damage. It knocks them back to the edge of Bruno's attack range, stuns them for 0.5 seconds, and slows them by 80% for 2 seconds.
The Energy Ball then bounces among enemy units (up to 10 times), prioritizing enemy heroes. Each bounce deals 100–300 (+40% PA) physical damage.
WHO COUNTERS BRUNO
Pick them when the enemy has Bruno · score is their advantage
Lolita11.5
His damage is all enhanced basic attacks — the shield reflects them, and the stun pins a hero whose only escape is a half-second dash.
Eudora10.8
Their only escape is Slide — once it is spent, your combo lands in full.
Leomord10.5
He runs them down mounted and they have no answer to the critical burst.
Faramis10.5
The Nether Realm buffer keeps his team alive through the damage window they were counting on.
Aamon10.5
He appears out of nowhere and they die before the camouflage is even broken.
WHO BRUNO COUNTERS
Pick Bruno into them
Claude10.4
He wins the early gold lane outright, long before Claude's scaling comes online.
Yve10.1
You simply walk out of what Yve needs to finish casting. You out-range Yve and chip away freely.
Joy8.8
Even matchup — decided by lane play and rotations, not by kits.
Gatotkaca8.5
Close matchup — you chip Gatotkaca down from a range they cannot answer, but Gatotkaca answers with sustain.
Luo Yi8.0
You poke her out of lane and drain the mana her early game runs on.
BEST TEAMMATES
HOW TO PLAY BRUNO
Volley Shot kicks a Powerball that bounces back — pick it up, or let an ally do it, to attack again and shorten Slide's cooldown. Slide is a dash that briefly stuns enemies along the way and hands you a Powerball at the end. Worldie knocks the target to the edge of your range, stuns for 0.5 seconds and slows by 80%, then bounces between enemies.
HOW TO PLAY AGAINST BRUNO
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stack(s) lasts for 5 seconds. Its timer resets when it is until consumed by Bruno's next enhanced Basic Attack.
- The Powerball can only be retrieved from the ground for two seconds or will disappear otherwise.
- If the target unit is killed before the powerball reaches it, the powerball will disappear, hence will not bounce back and land on the ground to be picked up.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
