AT A GLANCE
Strengths
- Lots of hard control: restrain, stun
- High mobility: several dashes
Weaknesses
- No protection from crowd control
SKILLS
Knightess' Resolve
Silvanna's Basic Attacks deal 25 (+45% PA, +75% MP) magic damage.
Silvanna's attacks apply a mark on enemy heroes for 5 seconds on hit, each mark reducing their Physical & Magic Defense by 3–6 (up to 5 stacks).
Silvanna deals 30% extra damage to enemy heroes with the max number of marks.
Cometic Lance
Cooldown: 11–9 s by level
stunblinkdash
Silvanna dashes forward. Upon reaching the max range or hitting a non-minion enemy, she swings her lance, dealing 250 (+100% MP) magic damage to nearby enemies and stunning them for 1 second.
Spiral Strangling
Cooldown: 5.5–4.5 s by level
pullshield
Silvanna thrusts her lance in the target direction and spins it 6 times while gaining a 350 (+150% MP) shield. Each spin deals 165 (+45% MP) magic damage and slightly pulls targets toward the center. Silvanna spins 1 additional time for every 50% of extra Attack Speed she possesses.
The skill deals only 50% damage against Minions.
Spiral Strangling counts as a Basic Attack but cannot Crit.
Imperial Justice
Cooldown: 52 / 48 / 44 s by level
restrainslowlifestealleapcannot be interrupted
Silvanna leaps to the target location and creates a Circle of Light upon landing, dealing 350 (+110% MP) magic damage to enemies in the area, slowing them by 40% for 1.5 seconds, and restraining the closest enemy hero to the area for 3.5 seconds. (This skill cannot be interrupted)
Silvanna gains 100% [extra] Attack Speed and 40% [extra] Lifesteal when in the Circle.
WHO COUNTERS SILVANNA
Pick them when the enemy has Silvanna · score is their advantage
Akai10.4
Heavy Spin holds them through their own invincibility and pushes them out of every fight.
Minotaur10.0
Caught in the knock-up chain with no way out — the enraged combo finishes it.
Benedetta9.8
Control immunity means the circle never holds you, and she is left with nothing.
Diggie9.0
Your ultimate gives the whole team control immunity — her lock simply does not happen.
Barats8.5
Your control lands the moment Silvanna commits to the jump.
WHO SILVANNA COUNTERS
Pick Silvanna into them
Valentina10.2
Single-target lockdown takes away the mobility Valentina lives on.
Angela10.0
Your circle isolates her from the team she exists to protect, and she cannot leave it.
Aamon10.0
Ground-targeted area damage reveals him and punishes the camouflage.
Xavier9.9
Xavier is static and dies to a committed dive. Heavy crowd control on a hero who cannot escape it.
Sun9.8
Imperial Justice isolates the real Sun in a circle where the clones cannot follow.
BEST TEAMMATES
HOW TO PLAY SILVANNA
Your Ultimate (Imperial Justice) prevents the target from using dashes or Flicker to escape the circle. It is the ultimate lockdown for highly mobile heroes. However, your main damage source, S2 (Spiral Strangling), is easily interrupted by hard crowd control. Always wait for the enemy to use their CC skills before committing to your S2.
HOW TO PLAY AGAINST SILVANNA
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Additional damage dealt to enemy heroes only includes damage from skills and Basic Attacks.
- Visual marks do not display on minions and creeps, despite the fact that they can receive debuffs from this skill.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- There is a mistake in the skill description, it doesn't spin 1 additional time for every 50% of Extra Attack Speed. Instead, it spin 1 additional time for every 55% of Total Attack Speed above 100% or 1.00. So, theoretically it will spin 1 / 2 / 3 / 4 / 5 / 6 / 7 additional times for a Total Attack Speed of 1.55 / 2.1 / 2.65 / 3.2 / 3.75 / 4.3 / 4.85. Additional spins above 3 are not possible, unless with modifiers that can up the Attack Speed cap like Golden Staff or Inspire. Even so, the max number of spins is 11, not 13. This happens because the increase in the Attack Speed cap effect is very brief.
- Despite the skill counts as a non-Crit Basic Attack, it doesn't benefit from Golden Staff's passive – Endless Strike.
- This skill can be canceled manually by moving the joystick.
- Spiral Strangling is not visible during invisible on the bush.
- Restrain — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity; Arlott's Demon Gaze does not count it as control; Benedetta's An Eye for An Eye does not count it as control.
- This skill cannot be interrupted.
