AT A GLANCE
Strengths
- Hard control: Knockout Strike (airborne)
- Mobility: Jab
Weaknesses
- No protection from crowd control
SKILLS
Champ Stance
After every 3 skill casts, Paquito enters Champ Stance, gaining an enhanced skill ignoring his current cooldowns. He gains 60% extra Movement Speed that decays over 2.5 seconds after casting the enhanced skill.
Paquito's Basic Attacks only deal (+85% PA) physical damage.
Heavy Left Punch
Cooldown: 8–6 s by level
shield
Paquito throws a punch in the target direction, dealing 210–360 (+50% PA) physical damage to enemies hit. He gains 150–500 (+110% PA) shield for 2.5 seconds if an enenmy hero is hit.
Champ Stance: The damage is increased to 350–600 (+100% PA) physical damage, while the shield value is increased to 120%. The regular and enhanced shields can stack.
Jab
Cooldown: 8–5.5 s by level
blinkdash
Paquito dashes in the target direction and throws a jab, dealing 150–450 (+150% PA) physical damage to enemies hit. Paquito deals no damage to enemies in his path but will stop and throw the jab early upon colliding within an enemy hero or creep.
Champ Stance:The damage is increased to 240–720 (+240% PA) physical damage.
Knockout Strike
Cooldown: 18 / 16.5 / 15 s by level
airborneknockbackslow
Paquito launches an elbow strike in the target direction, dealing 250–350 (+50% PA) physical damage to enemies hit and knocking them back. He then throws a haymaker, dealing 350–600 (+100% PA) physical damage to enemies hit and slowing them by 75% for 1 second, as he darts backward.
Champ Stance: Instead of a haymaker, Paquito launches an uppercut after the elbow strike, 400–750 (+120% PA) physical damage to enemies hit and knocking them airborne for 0.5 seconds.
WHO COUNTERS PAQUITO
Pick them when the enemy has Paquito · score is their advantage
Chip9.8
You lock him down before the stack cycle starts, and without it he does nothing.
Esmeralda8.9
Your sustain outlasts his whole burst window, and the longer the trade runs the worse it gets for him.
Marcel8.3
You lock him down before the stack cycle starts, and without it he does nothing.
Gloo8.3
You heal through the full combo and grind him down afterwards.
Lolita8.2
You lock him down before the stack cycle starts, and without it he does nothing.
WHO PAQUITO COUNTERS
Pick Paquito into them
Natalia10.5
Your stacked combo kills her in the window after she uses Smoke Bomb.
Harith9.8
You punish Harith long before the scaling matters.
Fanny8.9
She is too fast to catch with your combos. You can only fight her if she runs out of energy and lands.
Estes8.5
You pull him away from the team and the healing link breaks.
X.Borg8.3
You reach him faster than he can set up, and he has no answer once you are on him.
BEST TEAMMATES
HOW TO PLAY PAQUITO
Master your combos based on your Champ Stance stacks. Use your enhanced S2 (Jab) for massive burst damage or your enhanced S1 (Heavy Left Punch) for survivability through shields. Your enhanced Ultimate is perfect for AoE crowd control in teamfights.
HOW TO PLAY AGAINST PAQUITO
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- The current stack is visible to enemies, resets on death and his fist glows at max stack.
- Champ Stance has slightly more range than what the skill range shows.
- Upon stopping on a hero/creep or reaching its final dash distance, does damage on a rectangular shape starting from behind Paquito to a small square shape in front of him.
- It has a sizable hit box than Paquito's main body, meaning Paquito will immediately stop on a hero/creep even they are slightly right behind him or at his sides. Its size is about half of Paquito's Basic Attack range.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Upon reaching the final dash distance, does damage and slowing/airborne on a rectangular shape starting from Paquito's back and a small square shape in front of him.
- While dashing, the skill has a hit box that is the size of Paquito's main body, meaning the actual pushing size is smaller than when aiming the skill shows.
