AT A GLANCE
Strengths
- Stealth: Master of Camouflage
- Mobility: Tactical Grenade
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Lethal Shot
If Lesley doesn't take damage for 5 seconds, her next Basic Attack gains extra range and 50% Crit Chance and deals 100 (+100% PA) true damage (20% extra damage against minions).
Each point of fixed Physical Penetration and each 1% Physical Penetration Lesley acquires is converted into 1% Crit Damage, but her base Crit Damage is reduced to 130%.
Lesley's Basic Attack restores 5 points of energy and her Lethal Shot doubles the amount of energy restored. The cooldown of Lethal Shot will activate immediately after Lesley uses a skill.
Master of Camouflage
Cooldown: 5–2 s by level
stealth
Lesley enters the Camouflage state, gaining double Energy Regen, 40% extra Movement Speed, and 85–135 extra Physical Attack.
The state lasts 3 seconds or until Lesley takes or deals damage. Enemies can detect Lesley's position through distortions of their surroundings.
Tactical Grenade
Cooldown: 10–7 s by level
knockbackblinkleap
Lesley throws a tactical grenade in the target direction while slightly jumping back, dealing 150–300 (+50% PA) physical damage to enemies in a cone and knocking them back.
Lesley can cast this skill during the Ultimate Snipe to cancel the state and immediately fire a Fatal Bullet at the target. The attack is only triggered when there are unfired Fatal Bullets left.
Ultimate Snipe
Cooldown: 40 s
Lesley [gains vision to nearby enemies and can lock] onto the target enemy hero and fires 4 Lethal Bullets in succession, each dealing 250–350 (+80% extra PA, +5% lost HP) physical damage and restoring 10 energy on hit. The Bullets can be blocked by other enemy heroes.
If this skill is interrupted, each remaining Bullet reduces the skill cooldown by 10%.
Passive: Lesley's Crit Chance is increased by 5%–15%.
WHO COUNTERS LESLEY
Pick them when the enemy has Lesley · score is their advantage
Gloo10.1
You stick to her through the camouflage and she cannot peel you off.
Estes10.0
Team healing outlasts her poke, and she cannot punish you for it.
Sun8.3
Split pressure denies the farm her weak early game already struggles for, and she cannot duel you.
Ling8.3
He reaches them over any wall and they have no answer once he lands.
Silvanna8.2
Their only escape is Tactical Grenade — once it is spent, your combo lands in full.
WHO LESLEY COUNTERS
Pick Lesley into them
Claude11.5
His basic attack range is short for a marksman — you shoot him from outside it all lane and he cannot answer.
Marcel11.2
You snipe him from outside Clemar's reach, and he has to be close for the passive to work at all.
Gatotkaca10.2
You snipe him from outside his engage range and he has no way to close on you.
Valentina10.1
You out-range her and deny the poke she farms with.
Luo Yi10.1
You poke her out of lane and drain the mana her early game runs on.
BEST TEAMMATES
HOW TO PLAY LESLEY
Use your first skill to stay in camouflage and poke enemies from a safe distance. Your passive converts physical penetration into critical damage, and after using a skill, your next basic attack deals true damage—abuse this to shred tanks.
HOW TO PLAY AGAINST LESLEY
- No protection from control — a stun before the engage wins the duel.
- Keep vision up and do not walk the bushes alone.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Instead of reducing Lesley's base critical damage to 140%, Lesley's total critical damage is reduced by 60%.
- The additional critical chance applies only to the enhanced basic attack.
- Cooldown starts after Master of Camouflage ends.
- Lesley can aim for up to 8 seconds.
- Firing Lethal Bullets lasts up to 3.6 seconds (or earlier if canceled). Each Lethal Bullet is fired for approximately every 0.9 seconds.
- Cooldown starts right upon cast.
- Camera height will be raised throughout the skill duration.
- Lesley will stop firing Lethal Bullets if the locked enemy goes too far.
- You can hold the skill to choose the target before firing. You can also choose to cancel the skill without shooting it at all (it will still go on cooldown).
- If the skill is canceled without shooting any, Lesley is not revealed to the enemy.
- The aim range is 11 unit, and max range is 15 unit. The indicator is shown on Lesley's minimap when holding the skill, and the skill does not activate if there are no enemy hero within range. All enemies within range are revealed.
