AT A GLANCE
Strengths
- Mobility: Anti-Grav Thruster
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Aerial Dominance
Kimmy can move and aim in different directions when using her Spray Gun, but cannot lock on to a specific enemy. Kimmy's Spray Gun attack deals (+22% PA, +27% MP) magic damage. Hitting enemy heroes/non-hero units restores 6/3 Starlium. At max Starlium, Kimmy's Basic Attacks are enhanced to deal (+27% PA, +32% MP) damage and pierce through targets.
Kimmy doesn't stop moving while shooting and no longer benefits from Attack Speed Bonus. Every 1% Attack Speed she gains is converted to 1 Magic Power.
Anti-Grav Thruster
Cooldown: 14–9 s by level
slow
Kimmy uses her jetpack to take flight, removing and becoming immune to Slow Effects. She can pass through terrain and gains 90% Movement Speed for 1 second. During the flight, she fires 4 Chemical Bolts at nearby enemies, each dealing 20 (+25% PA, +30% MP) magic damage and slowing them by 50% for 0.5 seconds.
Starlium Beam
Cooldown: 10–8 s by level
immobilize
Kimmy fires a Starlium Beam in the target direction that immobilizes enemies in its path and deals 300 (+50% PA, +60% MP) magic damage for 2 seconds.
Gain 20 Starlium for each enemy hero hit.
Traction Pulse
Cooldown: 40 / 35 / 30 s by level
pullslow
Kimmy charges and fires a Traction Pulse in a target direction. Upon hitting an enemy or reaching its max range, it explodes to deal 200 (+60% PA, +72% MP) magic damage to nearby enemies and creates a force field that slows enemies within by 75%.
After 1 second, the field contracts, pulling all enemy heroes to its center and dealing 15% of their current HP as Magic Damage. Gain 40 Starlium for each enemy hero hit.
WHO COUNTERS KIMMY
Pick them when the enemy has Kimmy · score is their advantage
Lolita11.2
Her basic attacks are projectiles — your shield reflects the entire damage output back at her.
Karina10.1
Her mobility and burst kill Kimmy before a single retaliation lands.
Nolan9.5
You are on her instantly — Anti-Grav Thruster is her only escape, so dive the moment the jetpack is on cooldown.
Masha9.3
Disarm stops her basic attacks completely, and her whole damage output is basic attacks.
Zetian9.0
Your burst deletes Kimmy before they can respond.
WHO KIMMY COUNTERS
Pick Kimmy into them
Hylos11.3
True damage from max health makes the biggest health pool in the game a liability.
Sun10.2
Constant ranged chip in lane is more than they can walk through.
Hilda9.7
You kite her from range and poke her out before she can ever engage.
Terizla9.5
Constant ranged chip in lane is more than they can walk through.
Fredrinn8.8
You poke him out before the crystal energy ever becomes a threat.
BEST TEAMMATES
HOW TO PLAY KIMMY
Kimmy shoots while moving and can aim in a different direction from where she walks — use it to kite constantly. Anti-Grav Thruster lifts her over terrain, removes slows and gives a burst of speed: it is her escape. Starlium Beam immobilizes everything in a line, and Traction Pulse slows a whole area before pulling the enemies together — combine it with your team's area damage.
HOW TO PLAY AGAINST KIMMY
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- If no Starlium is gained within 7 seconds, the Starlium begins to deplete.
- Chemical Bolts ignore invisible, concealed and unsighted enemies.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
- Cooldown begins as soon as the ability is cast.
- Kimmy can hold the ability for 3 seconds.
- The HP based damage on the second part of this ability will not trigger Wishing Lantern's passive
