All heroes

Kimmy

Кимми
Marksman · MageGoldMid
WIN RATE
47.4%
PICK RATE
0.60%
BAN RATE
0.6%
Last week of ranked data · all ranks

AT A GLANCE

Strengths
  • Mobility: Anti-Grav Thruster
Weaknesses
  • No protection from crowd control
  • No hard control of their own

SKILLS

WHO COUNTERS KIMMY

Pick them when the enemy has Kimmy · score is their advantage
Lolita11.2
Her basic attacks are projectiles — your shield reflects the entire damage output back at her.
Karina10.1
Her mobility and burst kill Kimmy before a single retaliation lands.
You are on her instantly — Anti-Grav Thruster is her only escape, so dive the moment the jetpack is on cooldown.
Disarm stops her basic attacks completely, and her whole damage output is basic attacks.
Your burst deletes Kimmy before they can respond.

WHO KIMMY COUNTERS

Pick Kimmy into them
Hylos11.3
True damage from max health makes the biggest health pool in the game a liability.
Sun10.2
Constant ranged chip in lane is more than they can walk through.
You kite her from range and poke her out before she can ever engage.
Constant ranged chip in lane is more than they can walk through.
You poke him out before the crystal energy ever becomes a threat.

BEST TEAMMATES

Karina
Win often together: +3.5% win rate in ranked statistics.
Sun
Win often together: +3.1% win rate in ranked statistics.
Baxia
Win often together: +3.0% win rate in ranked statistics.

HOW TO PLAY KIMMY

Kimmy shoots while moving and can aim in a different direction from where she walks — use it to kite constantly. Anti-Grav Thruster lifts her over terrain, removes slows and gives a burst of speed: it is her escape. Starlium Beam immobilizes everything in a line, and Traction Pulse slows a whole area before pulling the enemies together — combine it with your team's area damage.

HOW TO PLAY AGAINST KIMMY

  1. No protection from control — a stun before the engage wins the duel.

HIDDEN MECHANICS

What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
Aerial Dominance
  • If no Starlium is gained within 7 seconds, the Starlium begins to deplete.
Anti-Grav Thruster
  • Chemical Bolts ignore invisible, concealed and unsighted enemies.
Starlium Beam
  • Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
Traction Pulse
  • Cooldown begins as soon as the ability is cast.
  • Kimmy can hold the ability for 3 seconds.
  • The HP based damage on the second part of this ability will not trigger Wishing Lantern's passive