AT A GLANCE
Strengths
- Hard control: Impact Wrench (stun)
- Mobility: Full Throttle
Weaknesses
- No protection from crowd control
SKILLS
Electro Airbag
shield
When Johnson's HP drops below 30%, he gains a 300 shield for 10 seconds. Cooldown: 100.0 seconds.
Impact Wrench
Cooldown: 8 s
stun
Johnson throws his wrench toward the target location, dealing 120–220 magic damage to enemies in its path. Enemies around the landing point are stunned for 0.8 seconds.
Electromagnetic Waves
Cooldown: 10–8 s by level
slowshieldonly interrupted by: high-level control
Johnson raises his shield, continuously dealing 80–180 (+60% MP) magic damage to enemies in a fan-shaped area in the target direction and slowing them by 20%. Each instance of damage also increases the enemy's subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 60% against creeps.
Johnson can cast Basic Attacks and skills for the duration.
Full Throttle
Cooldown: 36 / 33 / 30 s by level
slowstunonly interrupted by: suppression
Johnson transforms into a car and begins accelerating over time. An allied hero can use Hop In when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero or obstacle, dealing 300–400 magic damage–450–600 magic damage to nearby enemies. stunning them for 0.5–1 second (scales with the car's speed before impact),[speed unknown] and creating an electrified zone at the location. The zone continuously deals 60–80 (+20% MP) magic damage and slows enemies within. While in car state, tap Brake to stop immediately or hold Nitrous to continuously gain speed for up to 5 seconds. Johnson's location will be
revealed to the enemy for 3 seconds when casting this skill.
Passive: Johnson's Physical Defense is increased by 10%–30%.
Electro Airbag
shield
When Johnson's HP drops below 30%, he gains a 300 shield for 10 seconds. Cooldown: 100.0 seconds.
Impact Wrench
Cooldown: 8 s
stun
Johnson throws his wrench toward the target location, dealing 120–220 magic damage to enemies in its path. Enemies around the landing point are stunned for 0.8 seconds.
Nitrous
Cooldown: 0 s
Hold the "Nitrous" skill to increase speed for up to 5 seconds, the acceleration stopping immediately once released.
Brake
Cooldown: 0 s
Same description as Full Throttle.
WHO COUNTERS JOHNSON
Pick them when the enemy has Johnson · score is their advantage
Khufra10.8
You bounce him out of the car mid-crash and the whole engage is thrown away.
Luo Yi10.2
The sigil reaction drags a clumped team together with a short stun — enough for your side to open on all of them.
Marcel10.0
You survive the crash and win the fight that follows it.
Atlas10.0
You survive the crash and win the fight that follows it.
Uranus9.9
You survive the crash and win the fight that follows it.
WHO JOHNSON COUNTERS
Pick Johnson into them
Chip10.9
His own portal is an open door for you — you step through it and stun the whole team on the other side.
Layla10.4
No escape from the crash and nothing to punish him with afterwards.
Bruno10.1
Their only escape is Slide — once it is spent, your combo lands in full.
Zilong9.9
You lock him the moment he flips someone and he has nothing to escape with.
Yin9.6
No escape from the crash and nothing to punish him with afterwards.
BEST TEAMMATES
HOW TO PLAY JOHNSON
Learn the map layout to drive your car without hitting obstacles. Always bring a high-burst ally (like Odette or Kadita) as a passenger to maximize the impact of your crash initiation.
HOW TO PLAY AGAINST JOHNSON
- Only high-level control interrupts Electromagnetic Waves.
- Only suppression interrupts Full Throttle.
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- This skill is disabled when Johnson transforms into a car.
- Only these interrupt it: high-level control.
- Electromagnetic Waves can deal up to 8 times within the duration. The interval in between damage is undetermined.
- This skill can only be interrupted by high- and ultimate-level control effects.
- The damage increase applied to an enemy counts as a debuff and can be removed by skills such as Purify.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Only these interrupt it: suppression.
- The damage scales on speed is capped at the top speed achieved without Nitrous, and activating one will not increase the damage further.
- With enough speed, it is possible for Johnson to outdrive incoming turret damage while driving.
- Silvanna's Imperial Justice can restrain Johnson from moving in car.
- Electrified zone an deal up to 9 times within the duration. The interval in between damage is undetermined.
- It is possible to carry up to 2 passengers at a time, if Angela possesses Johnson or his passenger with Heartguard.
- This skill can only be interrupted by suppression.
