AT A GLANCE
Strengths
- Control immunity during Valkyrie Descent
- High mobility: several dashes
SKILLS
Power of Einherjar
Freya gains 1 Sacred Orb with each Basic Attack (up to 6 Sacred Orbs). Consuming 1 Sacred Orb grants Freya 100% Attack Speed for her next Basic Attack (max 6 stacks).
Sacred Orbs gradually recover when out of combat.
Leap of Faith
Cooldown: 8–6 s by level
airborneshieldleap
Freya leaps to the target area and strikes the ground with her shield, gaining 500–900 (+100% PA) shield and dealing 200–300 (+80% extra PA) physical damage to enemies within while knocking them airborne for 0.4 seconds.
Valkyrie Slash
Cooldown: 0.4 s
slow
Freya charges forward and slashes, dealing 50 physical damage and slowing enemies by 30% for 0.5 seconds. This skill has no base cooldown but consumes 2 Sacred Orbs per cast.
This skill deals 50% damage to creeps.
Valkyrie Descent
Cooldown: 34 / 30 / 26 s by level
control immunity
Freya selects a target area and dives down as a Valkyrie (gaining Control Immunity and 50% Damage Reducion), dealing 300–550 (+75% PA) physical damage and 40% slow to enemies in her path and at the landing point for 2 seconds.
Upon landing, Freya enters the Valkyrie state for 12 seconds, during which her Basic Attacks deal 30-60 extra damage (extra damage cannot Crit) and she recovers 60–120 (+40% PA) HP per Basic Attack, and her Basic Attacks deal splash damage.
WHO COUNTERS FREYA
Pick them when the enemy has Freya · score is their advantage
Phoveus12.1
Every skill she has moves her, so each one hands him another leap.
Minsitthar11.5
King's Calling blocks Leap of Faith and pins her down where she cannot fight.
Baxia9.9
Anti-heal cuts the lifesteal that keeps her diving.
Akai9.2
Heavy Spin holds them through their own invincibility and pushes them out of every fight.
Marcel8.3
You lock her the moment she leaps in and she has nothing to break out with.
WHO FREYA COUNTERS
Pick Freya into them
Lolita10.2
She reaches them behind the frontline and the enhanced attacks finish it quickly.
Harith10.1
She reaches them behind the frontline and the enhanced attacks finish it quickly.
Clint8.9
Her shield form ignores his basic attacks, and he cannot kite a hero who leaps straight onto him.
Helcurt8.2
Close matchup — you walk through the crowd control Helcurt needs to land, but Helcurt answers with heavy crowd control.
Alpha8.1
You push him out of range before he can start a trade and he cannot follow.
BEST TEAMMATES
Phoveus
Win often together: +4.9% win rate in ranked statistics.
Chip
Win often together: +4.8% win rate in ranked statistics.
Minsitthar
Win often together: +3.7% win rate in ranked statistics.
HOW TO PLAY FREYA
Leap of Faith is your engage: it shields you and knocks enemies airborne on landing. Valkyrie Slash has no cooldown but costs Sacred Orbs — build orbs with basic attacks, then chain slashes to stick to targets. Valkyrie Descent dives in with control immunity and damage reduction and puts you in the Valkyrie state for 12 seconds — save it for the moment the enemy commits their control.
HOW TO PLAY AGAINST FREYA
- Do not waste crowd control during Valkyrie Descent — it does not land then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
