AT A GLANCE
Strengths
- High mobility: several dashes
- Hard control: Crash Course (stun)
Weaknesses
- No protection from crowd control
- Long ultimate cooldown — 70 / 60 / 50 s by level
SKILLS
Snack Time!
Chip starts eating potato chips once every 2 seconds when out of combat, regenerating HP equal to 300 plus 45% of lost HP after finishing a whole bag (requires 4 bites). After eating a bag of chips, Chip will be full and cannot eat again for 5 seconds. (The bite count will be saved if he enters combat before finishing a whole bag)
Crash Course
Cooldown: 5.5–4 s by level
stunshield
Chip rams his hovercraft into the ground, dealing Magic Damage equal to 100–200 plus 4% of the target's Max HP and applying Chip's Mark on enemy units hit. Chip gains a 300–800 (+60% MP) shield upon hitting an enemy hero, which increases by 40% for each additional enemy hero hit. Chip's next Basic Attack will become ranged and also hit all nearby enemies with Chip's Mark, detonating the mark to deal 150–275 (+30% MP) magic damage and stun each target for 0.6 seconds.
Overtime
Cooldown: 13–10 s by level
knockback
Chip rushes for 2 seconds, gaining up to 65% extra Movement Speed, after which he maintains the max speed for 2 seconds.
Chip's next Basic Attack will cause him to charge at the enemy, dealing 200–300 (+30% MP) magic damage and knocking them back slightly.
Shortcut
Cooldown: 70 / 60 / 50 s by level
immobilizeslowshieldteleport
Chip drops the Main Portal on an enemy hero, dealing 200–300 (+60% MP) magic damage and briefly slowing them by 25%. the Main Portal deals 2 timesthe damage and immobilizes them for 1 second after a delay. Meanwhile, he creates Connecting Portals near allied heroes 10 units away and behind the allied Base. The Main Portal and Connecting Portals last up to 15 seconds.
Connecting Portal: Heroes (on both teams) can teleport from Connecting Portals to the Main Portal, and allied heroes gain Burst Movement Speed for 1.5 seconds and a 500–1000 shield.
Main Portal: The Main Portal inherits 70% of Chip's attributes. Heroes can stand on the Main Portal for 2 seconds to return to the Connecting Portal they came from. Casting skills or launching Basic Attacks will reset the stand time
WHO COUNTERS CHIP
Pick them when the enemy has Chip · score is their advantage
Marcel12.1
You punish the way Chip keeps the team stacked together. You answer the engage Chip needs to start the fight.
Kadita11.8
Your burst deletes Chip before they can respond. Chip locks the group down but you have a way out of it.
Minotaur11.5
His own portal is an open door for you — you step through it and stun the whole team on the other side.
Atlas11.4
His own portal is an open door for you — you step through it and stun the whole team on the other side.
Johnson10.9
His own portal is an open door for you — you step through it and stun the whole team on the other side.
WHO CHIP COUNTERS
Pick Chip into them
Arlott10.2
You lock him down before the mark chain starts and he never resets.
Zilong10.0
You lock him the moment he flips someone and he has nothing to escape with.
Paquito9.8
You lock him down before the stack cycle starts, and without it he does nothing.
Joy9.5
Close matchup — you deny the engage Joy is picked for, but Joy answers with a way out of crowd control.
Suyou9.3
You deny the engage Suyou is picked for. Your control lands the moment Suyou commits to the jump.
BEST TEAMMATES
HOW TO PLAY CHIP
Place your Main Portal strategically to initiate teamfights or secure objectives. Use your skills to mark enemies and stun them to trigger your sustain and damage.
HOW TO PLAY AGAINST CHIP
- No protection from control — a stun before the engage wins the duel.
- After the ultimate you have 50–70 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Crash Course increases Chip's basic attack range to 3.5.
- Overtime increases Chip's basic attack range to 3.5.
- Immobilize — low-level control: does not interrupt skills — the target can still cast; blocked by control immunity.
- The first connecting portal that a Hero comes in will be marked as the connecting portal for them.
- Going through a connecting portal will trigger Phoveus's Demonic Force but not on returning.
- A hero can only return to the previous portal once after 2 seconds of waiting delay.
- The Main Portal is treated as a creep, and is fully affected by Retribution.
- Does not create Connecting Portals to unit inside Yin's My Turn and vice versa if Chip is inside.
