AT A GLANCE
Strengths
- Mobility: Tactical Reposition
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Mechanical Genius
Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Renner Basic Attack - : Fire a powerful shot in the enemy's current direction, dealing (+360%-535% PA) physical damage to the first target hit (this shot can be dodged, or blocked by others. Deals 50% damage to creeps).
Beatrix cannot crit, and converts every 1% Critical Chance gained into 2 Physical Attack
Masterful Gunner
Cooldown: 12–7 s by level
Beatrix can carry 2 weapons at once, and increase her by 5–30.
Beatrix takes 0.6 second to swap her primary weapon with the secondary weapon she has slung over her back, gaining an all-new way to attack and Ultimate.
Tactical Reposition
Cooldown: 8–6 s by level
blinkleap
Beatrix: drops and rolls forward (Renner); leaps and nimbly forward (Bennett); rolls ahead sideways (Wesker); slides forward (Nibiru) and fully reloads her current weapon.
Renner's Apathy
Cooldown: 24 / 21 / 18 s by level
Beatrix wields Renner calmly upon the battlefield, aiming at the enemy. When releasing the skill, she deals 700–1200 (+280% PA) physical damage to the first enemy hit.
This skill gets 50% , but is not affected by .
Beatrix can aim up to 20 seconds.
Mechanical Genius
Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Bennett Basic Attack - : Choose a location to bombard, dealing (+180%-320% PA) physical damage to all enemies in that area and them by 30% for 0.5 second (Deals 50% damage to creeps).
Beatrix cannot crit, and converts every 1% Critical Chance gained into 2 Physical Attack
Masterful Gunner
Cooldown: 12–7 s by level
Beatrix can carry 2 weapons at once, and increase her by 5–30.
Beatrix takes 0.6 second to swap her primary weapon with the secondary weapon she has slung over her back, gaining an all-new way to attack and Ultimate.
Tactical Reposition
Cooldown: 8–6 s by level
blinkleap
Beatrix: drops and rolls forward (Renner); leaps and nimbly forward (Bennett); rolls ahead sideways (Wesker); slides forward (Nibiru) and fully reloads her current weapon.
Bennett's Rage
Cooldown: 40 / 35 / 30 s by level
Beatrix focuses her rage, and has Bennett rain down a bombardment in a set area 5 time(s). Each bombardment the target by 30% and deals 580–980 (+225% PA) physical damage to enemies hit (this damage decaying to 20% when hitting the same target multiple times, lasting 1 seconds.
This skill gets 25% , but is not affected by .
Mechanical Genius
Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Wesker Basic Attack - : Fire 5 shots at the target, each one dealing (+125%-195% PA) physical damage ( dealt to targets hit multiple times decays to 40%. Deals 50% damage to creeps).
Beatrix cannot crit, and converts every 1% Critical Chance gained into 2 Physical Attack
Masterful Gunner
Cooldown: 12–7 s by level
Beatrix can carry 2 weapons at once, and increase her by 5–30.
Beatrix takes 0.6 second to swap her primary weapon with the secondary weapon she has slung over her back, gaining an all-new way to attack and Ultimate.
Tactical Reposition
Cooldown: 8–6 s by level
blinkleap
Beatrix: drops and rolls forward (Renner); leaps and nimbly forward (Bennett); rolls ahead sideways (Wesker); slides forward (Nibiru) and fully reloads her current weapon.
Wesker's Elation
Cooldown: 24 / 21 / 18 s by level
Beatrix raises Wesker and fires off [ultra-bullets] that deal 295–445 (+110% PA) physical damage each time they hit an enemy (the of successive hits on the same enemy decays by 25% but falls no lower than 25% base damage).
This skill gets 50% , but is not affected by .
Mechanical Genius
Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Nibiru Basic Attack - : Let loose a volley of 4 shots, each one dealing (+50%-67.5% PA) physical damage (Deals 50% damage to creeps).
Beatrix cannot crit, and converts every 1% Critical Chance gained into 2 Physical Attack.
Masterful Gunner
Cooldown: 12–7 s by level
Beatrix can carry 2 weapons at once, and increase her by 5–30.
Beatrix takes 0.6 second to swap her primary weapon with the secondary weapon she has slung over her back, gaining an all-new way to attack and Ultimate.
Tactical Reposition
Cooldown: 8–6 s by level
blinkleap
Beatrix: drops and rolls forward (Renner); leaps and nimbly forward (Bennett); rolls ahead sideways (Wesker); slides forward (Nibiru) and fully reloads her current weapon.
Nibiru's Passion
Cooldown: 40 / 35 / 30 s by level
Beatrix squeezes the trigger to greet oncoming enemies with a 6-shot volley from Nibiru, inflicting 200–320 (+60% PA) physical damage to each hit.
This skill gets 25% , but is not affected by .
WHO COUNTERS BEATRIX
Pick them when the enemy has Beatrix · score is their advantage
Irithel10.3
You attack on the move while she has to stand still to fire — that trade always favours you.
Obsidia9.9
She wins the extended trade while Beatrix has to stand still to fire.
Moskov9.8
You out-trade her in the gold lane and punish the moment she stops to swap weapons.
Granger9.6
Their only escape is Tactical Reposition — once it is spent, your combo lands in full.
Lolita9.3
Her whole damage output is ranged shots, and your shield reflects every one of them back at her.
WHO BEATRIX COUNTERS
Pick Beatrix into them
Estes10.5
Sniper shots reach the backline and the healing cannot keep up with that burst.
Chip10.5
You kite and poke him from range and he never lands the stun.
Luo Yi10.4
You poke her out of lane and drain the mana her early game runs on.
Minotaur10.2
You poke him down from outside his range and he has nothing to reach you with.
Hanabi9.8
She out-ranges Hanabi in the same lane and wins the trade before items.
BEST TEAMMATES
HOW TO PLAY BEATRIX
Switch weapons based on the situation: Renner (Sniper) for long range, Wesker (Shotgun) for close-range burst, Nibiru (SMG) for consistent damage, and Bennett (Grenades) for area clear.
HOW TO PLAY AGAINST BEATRIX
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- She can only automatically fire an Outer Turret Shield whilst stationary.
- Area Bombing only benefits 50% of Physical Lifesteal.
- Proximity Advantage only benefits 50% of Physical Lifesteal.
- The decay ratio for the second shot is reduced to 70% Physical Damage. Decay ratio of the third and subsequent attacks remain unchanged as 40%.
- Basic Attack will be triggered up to 5 times per Proximity Advantage. from Demon Hunter Sword's Unique Passive Devour is reduced to 2% of the target's current HP per shot.
- Basic Attack will be triggered up to 4 times per Rapid Fire. from Demon Hunter Sword's Unique Passive Devour is reduced to 2% of the target's current HP per shot.
- This shot can be dodged or blocked by other heroes and creeps.
- Renner's Apathy initially starts with the aim wobbling left to right until it settles down to the center.
- A laser sight attached turns on when activating this skill.
- It can be manually cancelled and the skill will not go on
- This ability is a focused cast. If Beatrix is affected crowd control, or displaced by any means, or use Flicker, the ability is canceled.
