AT A GLANCE
Strengths
- Rasho Umbrella Flee removes control
- High mobility: several dashes
SKILLS
Yin Yang Gathering
Cooldown: 4.5 s
slowstunshield
Upon retrieving the Seimei Umbrella, Kagura gains a 450 (+80% MP) shield, stuns nearby enemies for 0.5 seconds, and slows them by 60% for 1 second. Cooldown 4.5 seconds.
Seimei Umbrella Open
Cooldown: 5–3.5 s by level
slow
Kagura sends the Seimei Umbrella to the target location, dealing 365–590 (+105% MP) magic damage to enemies in its path and slowing them by 60% for 0.5 second. The Umbrella will automatically return to Kagura when she's too far away.
This skill deals 130% damage to non-hero enemies.
Rasho Umbrella Flee
Cooldown: 12–9.5 s by level
removes controldash
Kagura removes all debuffs on her and dashes in the target direction, while leaving the Seimei Umbrella behind.
Yin Yang Overturn
Cooldown: 43 / 48 / 33 s by level
knockbackslow
Kagura invokes the power of the Seimei Umbrella, dealing 250–420 (+95% MP) magic damage to nearby enemies, knocking them back, and slowing them by 60% for 0.5 second.
Yin Yang Gathering
Cooldown: 4.5 s
slowstunshield
Upon retrieving the Seimei Umbrella, Kagura gains a 450 (+80% MP) shield, stuns nearby enemies for 0.5 seconds, and slows them by 60% for 1 second. Cooldown 4.5 seconds.
Seimei Umbrella Open
Cooldown: 5–3.5 s by level
slow
Kagura sends the Seimei Umbrella to the target location, dealing 365–590 (+105% MP) magic damage to enemies in its path and slowing them by 60% for 0.5 second. The Umbrella will automatically return to Kagura when she's too far away.
This skill deals 130% damage to non-hero enemies.
Rasho Umbrella Flee
Cooldown: 12–9.5 s by level
teleport
Kagura teleports to the Seimei Umbrella's location and retrieves it, dealing 300–400 (+90% MP) magic damage to the nearby enemies.
Yin Yang Overturn
Cooldown: 43 / 48 / 33 s by level
pullslow
Kagura invokes the power of the Seimei Umbrella, resetting the cooldown of name=Seimei Umbrella Open, dealing 235–355 (+60% MP) magic damage to enemies around the Umbrella, and slowing them by 60%. After 1.5 seconds, enemy heroes around the Umbrella will be pulled toward it and dealt 480–720 (+155% MP) magic damage.
WHO COUNTERS KAGURA
Pick them when the enemy has Kagura · score is their advantage
Khufra9.6
Kagura lives on dashes and your kit is built to punish exactly that.
Eudora8.0
A point-and-click lock ignores the mobility she relies on to dodge.
Cyclops8.0
Point-and-click lockdown ignores mobility and the burst finishes it.
Aurora7.9
A point-and-click lock ignores the mobility she relies on to dodge.
Cici7.6
Slight edge only — you are slippery enough to make Kagura's burst miss, but not enough to decide the matchup.
WHO KAGURA COUNTERS
Pick Kagura into them
Luo Yi11.6
Your area damage punishes how Luo Yi makes the team clump up. Your burst deletes Luo Yi before they can respond.
Vale9.4
Blink or dash straight through his skill shots — every skill he has is directional and he has no escape.
Clint9.4
Your burst deletes Clint before they can respond.
Sun9.3
Area damage clears the clones faster than he can make them.
Pharsa9.2
Your burst deletes Pharsa before they can respond. You simply walk out of what Pharsa needs to finish casting.
BEST TEAMMATES
HOW TO PLAY KAGURA
Use your umbrella to check bushes safely. Remember that your second skill (without the umbrella) acts as a Purify; use it to escape crowd control before teleporting back to your umbrella to counter-attack.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- There is a mistake in the skill description, the shield duration is not 4.5 seconds but 5 seconds and the cooldown of the skill mentioned is true which is 4.5 seconds. Meaning Kagura can infinitely get the shield 0.5 seconds before it depletes. But the shield cannot stack.
- The umbrella reveals the entire bush that it nests inside, including concealed enemies and traps.
- There is an error in the skill description, even though it says (total-mp=105), it shows (total-mp=104). This error can be detected by getting 100 Magic Power.
- The line that connects between Kagura and the umbrella is visible to Kagura only.
- If Kagura dies while the umbrella is currently ordered to move, the order and its ability effect is nullified.
- The umbrella automatically returns to Kagura if the distance exceeds 8 unit. Kagura maintains the distance with the umbrella when entering or leaving Yin's My Turn.
- Kagura can move the umbrella within a distance that is inversely relative to the distance between her and the umbrella. The total of such distance is the exceeding range.
- The model of Kagura when without umbrella and the animation change when Kagura orders the umbrella to move is visible to everyone.
- Kagura gain Control Immunity during the dash. (0.65 seconds)
- This skill cannot remove suppressed CC effect, but the blink will still be successfully casted.
- The dash range is 3.8 unit.
- This ability has two phases: The umbrella first slows and damages nearby enemies. 's animation changes. The umbrella pulls nearby enemies inwards and damages a second time. The delay and finishing animation of the umbrella is visible to everyone, but is only visible to enemies if they have sight of the umbrella.
- If Kagura retrieves the umbrella before the second phase and does not release it, the damage and pull effect centers at Kagura. Therefore this ability can pull enemies over a great distance with Flicker or other allied abilities.
