AT A GLANCE
Weaknesses
- No protection from crowd control
- No hard control of their own
SKILLS
Trouble Maker
Each time Chang'e deals damage to an enemy, she leaves a mark on them. Each mark reduces the target's Movement Speed by 1%, stacking up to 20%.
Starmoon Shockwave
Cooldown: 7 s
slow
Chang'e sends an energy sphere in the target direction, dealing 350–500 (+130% MP) magic damage to enemies in its path and slowing them by 10% for 1.5 seconds.
Crescent Moon: The Crescent Moon will send 4 extra energy spheres along with Chang'e's, each dealing 20% damage. The slow effect can stack (up to 20%).
Crescent Moon
Cooldown: 12–9.5 s by level
shield
Chang'e summons the Crescent Moon, gaining a permanent 300–500 (+150% MP) shield and 10% Movement Speed (that lasts until the shield is destroyed). Each time Chang'e casts a skill, she also gains 50% Movement Speed that decays over 2.5 seconds. Crescent Moon also allows Chang'e's Basic Attacks to deal 20 (+35% MP) additional Magic Damage 2 times.
Each time Chang'e deals Magic Damage with her Basic Attack and skills, the cooldown of this skill is reduced by 0.2 seconds.
Meteor Shower
Cooldown: 36 / 33 / 30 s by level
Chang'e fires 30 meteors in the target direction over 4 seconds, each dealing 60 (+21% MP) magic damage to the first enemy hit. This skill deals 100% extra damage to Minions and Creeps. Chang'e also gains 10% Movement Speed for the duration.
Crescent Moon: The Crescent Moon also fires meteors along with Chang'e, each dealing 33% damage.
WHO COUNTERS CHANG'E
Pick them when the enemy has Chang'e · score is their advantage
Lolita10.5
Close matchup — you block the projectiles Chang'e wins the lane with, but Chang'e answers with area damage.
Roger9.4
You punish Chang'e long before the scaling matters. You out-sustain the poke Chang'e relies on.
Saber9.0
Your burst deletes Chang'e before they can respond. You punish Chang'e long before the scaling matters.
Kadita8.6
Your burst deletes Chang'e before they can respond.
Lylia8.3
Your burst deletes Chang'e before they can respond.
WHO CHANG'E COUNTERS
Pick Chang'e into them
Faramis9.4
Your area damage punishes how Faramis makes the team clump up.
Yve9.0
Slight edge only — you out-range Yve and chip away freely, but not enough to decide the matchup.
Chip8.8
Your area damage punishes how Chip makes the team clump up.
Valir8.5
Slight edge only — you out-range Valir and chip away freely, but not enough to decide the matchup.
Angela8.0
Your area damage punishes how Angela makes the team clump up. You out-range Angela and chip away freely.
BEST TEAMMATES
HOW TO PLAY CHANG'E
Keep your second skill active at all times to enhance your damage and movement speed. Use your Ultimate to steal enemy buffs from a safe distance or shred approaching enemies.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- A mark has a duration of approximately 2.1 seconds (approximately 2.4 seconds if it is fully stacked) and the duration time can be reset by dealing damage.
- Only Chang'e's basic attacks and skills can leave a mark.
- The enhanced basic attack crits.
- The shield from Crescent Moon stacks with other shield sources, but its value does not change.
