AT A GLANCE
Strengths
- Suppression in Detona's Welcome: Purify does not remove it
- Control immunity during Detona's Welcome
- Lots of hard control: stun, suppression
Weaknesses
- Long ultimate cooldown — 60 / 55 / 50 s by level
SKILLS
Big Guy
slow
Detona gains a stack of Big Guy for 12 seconds each time it or Barats damages an enemy with their skills (up to 10 stacks). Each stack of Big Guy increases Detona's size, and grants 4–10 extra Hybrid Defense (scales with the level of Detona's Welcome) and 5% extra Resilience. At max stacks, Detona's Basic Attacks will be replaced with Trample, which deals (+140% PA, +3.5% max HP) physical damage to enemies in a circular area, slows them by 40% for 0.2 seconds, and refreshes the duration of Big Guy with each hit.
So-Called Teamwork
Cooldown: 7–5 s by level
Detona spits contaminated oil in the target direction, dealing 60–160 (+7% max HP) physical damage to enemies in a fan-shaped area. Barats then ignites the oil with a firecracker, dealing 120–320 (+200% PA) physical damage to enemies in the area.
The area of effect of So-Called Teamwork increases with the number of Big Guy stacks.[how much?]
Missile "Expert"
Cooldown: 11–8 s by level
slow
Barats fires two missiles at the target location, dealing 100–175 (+75% PA) physical damage and slowing enemies by 40% for 1 second. The missiles expel fumes from their exhausts upon
landing, dealing 100–175 (+75% PA) physical damage to enemies in a rectangular area and pushing them toward Barats.
Detona's Welcome
Cooldown: 60 / 55 / 50 s by level
stunsuppressioncontrol immunity
After a short delay, Detona charges in the target direction, dealing 120–200 (+70% PA, +1.2% max HP) physical damage to the first enemy hit, devouring and suppressing them for 1.2 seconds before spitting them out. If the target hits an enemy hero or a wall after being spit out, the target will cause an explosion, they and nearby enemies will take an additional 180–300 (+105% PA, +1.8% max HP) physical damage and be stunned for 1 second.
For the duration, Barats becomes immune to control effects. If the channeling is canceled, 60% of the skill cooldown will be refunded.
Passive: Detona gains 4–10 stacks of Big Guy upon respawn.
WHO COUNTERS BARATS
Pick them when the enemy has Barats · score is their advantage
X.Borg11.5
Continuous burn never lets him hold the stacks, and the armour outlasts his damage.
Gord10.4
Sustained area damage grinds him down from a range he cannot cross.
Alice9.9
Sustained area damage grinds him down from a range he cannot cross.
Novaria9.8
Sustained area damage grinds him down from a range he cannot cross.
Marcel9.2
Percent-health damage makes his stacked health pool completely irrelevant.
WHO BARATS COUNTERS
Pick Barats into them
Argus11.3
Eternal Evil does not remove suppression — you hold him through the whole invincibility and kill him after.
Khufra10.5
You catch him in the air and turn his own engage into a free kill.
Bruno10.3
He swallows them out of the fight and there is nothing they can do about it.
Fanny9.3
Knocking Fanny off position breaks the whole kit. Your control lands the moment Fanny commits to the jump.
Saber9.3
Your control lands the moment Saber commits to the jump.
BEST TEAMMATES
HOW TO PLAY BARATS
Keep your stacks full by hitting enemies with skills to increase your size and defense. Use your Ultimate to suppress and displace high-priority targets.
HOW TO PLAY AGAINST BARATS
- Detona's Welcome suppresses and Purify does not remove it — stay out of range.
- Do not waste crowd control during Detona's Welcome — it does not land then.
- After the ultimate you have 50–60 seconds without it — force fights then.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Big Guy stacks increase Detona's hitbox for an unknown radius.
- Stun — basic-level control: interrupts only some skills, not most channels; blocked by control immunity.
- Suppression — ultimate-level control: interrupts most skills, plus blinks and charges; goes through control immunity; Purify does not remove it.
