AT A GLANCE
Strengths
- Percent-health or true damage that threatens tanks
- Hard control: Deadly Catch (airborne)
Weaknesses
- No protection from crowd control
SKILLS
Shark Bite
Bane infuses his weapon with a stack of Tidal Energy each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal Physical Damage equal to (+95% PA) plus 4 (+0.4 per level) of the target's Max HP to nearby enemies.
(Percent damage dealt based on Max HP Damage Cap against Creeps: 200 (+20 per level). (see Patch Notes 1.7.82 Balance Adjustment))
Crab Claw Cannon
Cooldown: 8–6 s by level
slow
Bane fires his Crab Claw Cannon in the target direction, dealing 150–350 (+160% PA) physical damage to the first enemy hit and then 150%–200% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10 (+10% MP)% for 1 second.
Every 100 Physical Attack that Bane possesses reduces this skill's cooldown by an additional 8%.
Ale
Cooldown: 7.5–4.5 s by level
Bane chugs his ale, recovering 200 (+150% MP) plus 5–10 (+1.5% MP)% of his lost HP and gaining 50% extra Movement Speed that decays over 2.5 seconds.
Use Again: Bane spits venom in the target direction, dealing 140–340 (+130% MP) magic damage (scales up to 200% with charging time) to enemies in a fan-shaped area.
Every 100 Magic Power Bane possesses additionally reduces this skill's cooldown by 7%.
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Deadly Catch
Cooldown: 40 / 35 / 30 s by level
airborneslow
Bane summons a school of sharks to charge in a target direction, dealing 700–1100 (+80% PA, +150% MP) magic damage, knocking them airborne for 0.6 seconds, and slowing them by 75% (decays over 3 seconds).
This skill deals 40% of damage to turrets.
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WHO COUNTERS BANE
Pick them when the enemy has Bane · score is their advantage
Lucas11.2
You punish Bane long before the scaling matters. You out-sustain the poke Bane relies on.
Leomord10.4
Your burst deletes Bane before they can respond.
Lolita9.2
Crab Claw Cannon and the sharks are all projectiles — your shield reflects the whole kit back at him.
Natalia9.0
Your burst deletes Bane before they can respond. You punish Bane long before the scaling matters.
Saber8.9
Your burst deletes Bane before they can respond. You punish Bane long before the scaling matters.
WHO BANE COUNTERS
Pick Bane into them
Baxia10.5
His hybrid damage goes straight through Baxia's magic-heavy defence.
Odette10.1
The shark path interrupts her channel from a distance she cannot answer.
Mathilda10.0
Your area damage punishes how Mathilda makes the team clump up.
Phoveus10.0
He has no dashes to refund Phoveus' cooldowns, and the sharks out-range the chase entirely.
Faramis9.8
Your area damage punishes how Faramis makes the team clump up.
BEST TEAMMATES
HOW TO PLAY BANE
Use your second skill to heal and harass enemies with magic damage. Your Ultimate deals massive area damage and can damage turrets, making you a great pusher.
HOW TO PLAY AGAINST BANE
- No protection from control — a stun before the engage wins the duel.
HIDDEN MECHANICS
What the in-game descriptions do not tell you: crowd-control rules and verified skill quirks. How crowd control works →
- Bane's enhanced basic attacks deals splash damage around him.
- Stack(s) lasts for 8 seconds. Its timer resets when it is until consumed by Bane's next enhanced Basic Attack.
- Only the (total-pa=100) portion of his enhanced basic attack can critically strike.
- Crab Claw Cannon's cooldown reduction is linear to Bane's Total Physical Attack and not stepwise at every 100 points of Total Physical Attack that Bane possesses.
- Ale's cooldown reduction is linear to Bane's Total Magic Power and not stepwise at every 100 points of Total Magic Power that Bane possesses.
- Bane can fully charge the skill for 2.5 seconds, and can overcharge for another 2 seconds.
- Cooldown starts when the skill ends.
- Airborne — high-level control: interrupts most skills, but not skills with control immunity; blocked by control immunity.
- Deadly Catch also applies knockback effect.
